ECOESCAPE · Ongoing

ECOESCAPE

ECOESCAPE is an Erasmus+ partnership between Latvia and Spain that is developing a digital escape game on sustainable development, the circular economy and responsible consumption. Young people will help research, design and test the game, while youth workers and public actors will use the project's evidence and methods to strengthen environmental education.

At a glance

Programme
Erasmus+
Action
KA210-YOU — Small-scale partnership in youth
Call
Erasmus+ 2025, Round 2
Role
Partner organisation responsible for major methodological, youth-engagement and Spanish implementation tasks
Status
Ongoing
Project period
1 January 2026 – 30 April 2027 · 16 months
Coordinating organisation
Latvian Sustainable Procurement Association
Countries
Latvia, Spain

Context and objectives

ECOESCAPE strengthens the capacity of youth organisations to use interactive, digital and non-formal learning to educate young people about sustainable development, the circular economy, responsible consumption and green public procurement. The project combines research, organisational learning, youth co-creation, digital development, international exchange and dialogue with public authorities.

Main objectives

  • Strengthen organisational capacity through training in storytelling, digital tools, creative methods and anthropological approaches.
  • Develop and digitise the EcoEscape educational game.
  • Improve the digital and methodological competences of youth workers.
  • Adapt the game to Latvian and Spanish contexts.
  • Strengthen international cooperation between Latvia and Spain.
  • Connect research, policy and youth-work practice.
  • Generate evidence and recommendations for local authorities.
  • Increase young people's knowledge and participation in sustainability processes.

Erasmus+ priorities

  • Environment and fight against climate change.
  • Increasing quality, innovation and recognition of youth work.
  • Reinforcing links between policy, research and practice.

Topics

  • Quality and innovation of youth work.
  • Green skills.
  • International relations and development cooperation.

Target groups

  • Staff and specialists of the two partner organisations.
  • Young people aged 13–25.
  • Youth workers.
  • Representatives of youth organisations.
  • Local-government youth specialists.
  • Policy makers.
  • Youth centres, schools and organisations across Europe.
  • Wider European youth-sector audiences.

Main activities

  • Preliminary research: survey young people in Latvia and Spain on sustainable development, the circular economy and the environment; compile good practices from local governments; compare Latvian and Spanish evidence.
  • Organisational capacity-building courses: storytelling, digital tools, creative methods, youth communication and non-formal education, including reaching young people in digital environments and communicating sustainable-development issues.
  • Sustainability Dinners: dialogue events involving young people to discuss consumption and waste reduction, feeding youth contributions into the content of the EcoEscape game and enabling interaction between young people, youth workers and policy actors.
  • Development and digitisation: develop methodological materials, digitise the EcoEscape game, adapt it to Latvian and Spanish educational and cultural contexts, test it with young people, improve its accessibility and relevance, and create Latvian, Spanish and English versions.
  • International exchange: knowledge-transfer and exchange visits in Latvia and Spain, joint organisational learning, and testing of methods in Northern and Southern European contexts.
  • Promotion and closing activities: promotion at the Kopums festival, youth forums, local-government forums, professional networks, closing events and youth-policy events.
  • Compilation and use of results: a comparative report and recommendations, disseminated through national and international networks and integrated into youth-work practice.

Planned or documented results

The project is ongoing. The following distinguishes confirmed activities from expected outputs, which are labelled as targets.

  • Digital EcoEscape educational game (planned).
  • Game available in Latvian, Spanish and English (planned).
  • At least 30 youth workers and specialists trained (target).
  • At least 120 young people directly involved as testers and co-creators (target).
  • Comparative report on environmental education for young people in Latvia and Spain (planned).
  • Good-practice compilation (planned).
  • Recommendations for local authorities and policy makers (planned).
  • Stronger digital and methodological capacity in both organisations.
  • Long-term cooperation between the Latvian and Spanish partners.
  • Integration of the methodology into training, workshops and seminars.
  • Game freely available online for at least five years after the end of the project (planned commitment).

INDEED Projects’ role

INDEED Projects is a partner organisation in ECOESCAPE, leading youth engagement and major parts of methodology development, with a particular focus on interactive methods and the Spanish context.

  • Lead youth engagement.
  • Lead major parts of methodology development.
  • Focus particularly on interactive methods.
  • Adapt interactive tools to the Spanish context.
  • Carry out surveys and focus groups with young people in Spain.
  • Contribute digital approaches for non-formal education.
  • Guide the digitalisation and testing of the game.
  • Help ensure the game is accessible and relevant to diverse youth groups.
  • Involve young people in co-creation and testing.
  • Contribute experience in eco-clubs, green skills and educational games.
  • Connect environmental justice, digital education and youth empowerment.
  • Participate in content development.
  • Disseminate results among youth organisations and relevant public actors.

Participating countries and organisations

LatviaSpain

Latvian Sustainable Procurement Association

Latvia

Applicant and coordinator

INDEED Projects

Spain

Partner
Co-funded by the European Union

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.